8/19/2023 0 Comments Download civ4 colonizationThe colony itself remains sharply reduced in output, but increases the output of civilization's trade routes and direct-controlled cities.Ĭities built by their own civilization can also be colonized. Colony: A city with a Governor-General's Office becomes a colony. The direct-controlled city will recover its original output and become available for development. Direct-Controlled City: A city where a City Hall is built becomes a direct-controlled city. For a city to function, a City Hall or Governor-General's Office must be built. Anarchic cities have drastically reduced output and are virtually non-functional. Anarchic City: A city immediately after settlement is anarchic. ![]() As you move to a more advanced government, the Corruption/Stability penalty can be offset and you can own more cities.Īnarchic City/Direct-Controlled City/ColonyIn this mod, cities are divided into three different states. Synthetic Technocracy gives each city +50% output and +20 loyalty. For example, Monarchy gives each city +30% output and +12 loyalty. In addition, the government has added effects that increase the output and loyalty of each city. This makes a small number of large cities more efficient than a large number of small cities, and makes tall plays more advantageous. If there are too many cities, the growth of each city will stop, the total output of the civilization will decrease, and a lack of loyalty will lead to rebellion. if a civilization owns 20 cities, each city suffers a penalty of -100% output and -40 loyalty. For example, if a civilization owns 10 cities, each city suffers a penalty of -50% output and -20 loyalty. ![]() This means that the more cities a civilization owns, the less output and loyalty it has per city.Įach city suffers a penalty of "total number of cities * -5% output" and "total number of cities * -2 loyalty" due to increased Corruption and decreased Stability. However, in this mod, Corruption and Stability have been introduced. Infinite City Spam (ICS) is probably the best strategy in Civ6. Therefore, the more cities you build, the more powerful your civilization becomes, like a snowball, and the more you can overwhelm other civilizations. ![]() Territorial expansion penalties (city maintenance costs like in Civ4, global happiness like in Civ5, etc.) do not exist in Civ6. Corruption and StabilityIn the original Civ6, it was all about increasing the number of cities.
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